Learn to Build Your Own Games!
In this course, you will explore the key concepts of game creation using elements of computational and design thinking. You will learn to analyze different types of games to identify general game components, rules, and features of good game design. After analyzing familiar games, you will use the design process to begin devising your own simple games using readily available materials and ending with a final game project.
This course uses best practices from game design schools and university programs. These practices are based on the idea that students should have a solid foundation in game design before they learn the coding skills necessary to design original digital games. The Game Designer Studio, Game Play and Coding and Learn to Code with Scratch courses all immerse students in the world of digital game creation and are good next steps.
Learning Outcomes
Method of Instruction
This course is intended for instructor delivery, either in-person or remotely. All instructional resources (lesson slide, handouts, quizzes, assessments, etc) can be downloaded for individual teacher customization and use. Should you have any questions regarding the curriculum, please do not hesitate to contact Digital Media Academy Support through the LMS.
Teacher Guide
The Teacher Guide contains all information required to deliver this Digital Media Academy Foundations course.
Curricular Connections Guide
Science, Language Arts, and Math curriculum integrations build student competency in core academic subjects while addressing essential, 21st-century technology skills. This Curricular Connections Guide is designed to spark your imagination of how to bring this course to life in your own classroom.
Standards Alignment
This course is aligned to national and international standards for technology education. Standards include: International Society for Technology in Education (ISTE), International Baccalaureate , UK National Curriculum, New Zealand Curriculum, and more!
Required Materials & Equipment
- Digital or Paper Notebook or Sketchbook
- Computer or Tablet with an internet connection.
- Smartboard or Projector and screen
Career Pathways
Animator, Video Game Designer, Inventor, Graphic Designer, Programmer, Game Developer, Game Designer, App Developer
Here is the course outline:
Getting StartedRead me first. 1 section
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Teacher ResourceCovering course description, learning outcomes, teacher guide, requirement materials and equipment, career pathways, and standards alignment 15 sections
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Module 1: What is a game?Before you make your own game, you need to figure out what makes games special. How are games different from toys, puzzles and stories? 4 sections
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Module 2: Getting CreativeOf course rules are important in making games, but so is creativity. Let's make something FUN! 3 sections
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Module 3: Designing Games: Computational ThinkingGame designers need to use a special way of thinking to make games their games more fun. 3 sections
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Module 4: Build Your GameNow you can put your new skills and knowledge to use by building your own game for others to play. 1 section
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Student ShowcaseNow it's time to show off your projects! 2 sections
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Completion
The following certificates are awarded when the course is completed:
LSSW Course Completion Certificate |