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Learn to Build Your Own Games!

Pathway: Game Design Stage: Beginner
Age:  5-8 Grade (US): K-3
Pathway: Game Design
Age:  5-8
Stage: Beginner
Grade (US): K-3

In this course, you will explore the key concepts of game creation using elements of computational and design thinking. You will learn to analyze different types of games to identify general game components, rules, and features of good game design. After analyzing familiar games, you will use the design process to begin devising your own simple games using readily available materials and ending with a final game project. 

This course uses best practices from game design schools and university programs. These practices are based on the idea that students should have a solid foundation in game design before they learn the coding skills necessary to design original digital games. The Game Designer Studio, Game Play and Coding and Learn to Code with Scratch courses all immerse students in the world of digital game creation and are good next steps.

Learning Outcomes

1

Explain key elements and characteristics of a game

2

Identify and understand important elements of game design

3

Use computational thinking as a problem-solving strategy

4

Apply computational thinking strategies to designing games

5

Apply learning to creating and testing a game

Method of Instruction

This course is intended for instructor delivery, either in-person or remotely. All instructional resources (lesson slide, handouts, quizzes, assessments, etc) can be downloaded for individual teacher customization and use. Should you have any questions regarding the curriculum, please do not hesitate to contact Digital Media Academy Support through the LMS.

 

Teacher Guide

The Teacher Guide contains all information required to deliver this Digital Media Academy Foundations course.

 

Curricular Connections Guide

Science, Language Arts, and Math curriculum integrations build student competency in core academic subjects while addressing essential, 21st-century technology skills. This Curricular Connections Guide is designed to spark your imagination of how to bring this course to life in your own classroom.

Standards Alignment

This course is aligned to national and international standards for technology education. Standards include: International Society for Technology in Education (ISTE), International Baccalaureate , UK National Curriculum, New Zealand Curriculum, and more!

Required Materials & Equipment

  • Digital or Paper Notebook or Sketchbook
  • Computer or Tablet with an internet connection.
  • Smartboard or Projector and screen

Career Pathways 

Animator, Video Game Designer, Inventor, Graphic Designer, Programmer, Game Developer, Game Designer, App Developer

Here is the course outline:

Getting Started

Read me first.

Getting Started

Teacher Resource

Covering course description, learning outcomes, teacher guide, requirement materials and equipment, career pathways, and standards alignment

Course Overview and Teacher Guide
Lesson Preparation Materials
Questions and Assignments - Course Overview
Modules 1 - 2 Video
Questions and Assignments - Modules 1 - 2
Quiz - Modules 1 - 2
Modules 3 - 4 Video
Questions and Assignments - Modules 3 - 4
Quiz - Modules 3 - 4
Standards Alignment
Student Assessment Tools
Projects, Quizzes and Discussions by Module
Student Self-Assessment
Assessment Rubric
Curricular Integration and Assessment

Module 1: What is a game?

Before you make your own game, you need to figure out what makes games special. How are games different from toys, puzzles and stories?

Lesson 1: Who Makes Games, Anyway?
Lesson 2: Games, Toys, and Stories
Lesson 3: What is A Game?
Lesson 4 - 5: The Big Ideas

Module 2: Getting Creative

Of course rules are important in making games, but so is creativity. Let's make something FUN!

Lesson 6: Lateral Thinking
Lesson 7: Good Ideas Can Start With Crazy Ideas
Lesson 8: Break It Down

Module 3: Designing Games: Computational Thinking

Game designers need to use a special way of thinking to make games their games more fun.

Lesson 9 - 10: A New Way of Thinking
Lesson 11: Change a Rule Challenge
Lesson 12 - 13: Break It Down and Design Your Game

Module 4: Build Your Game

Now you can put your new skills and knowledge to use by building your own game for others to play.

Lesson 14 - 15: Build and Test Your Game

Student Showcase

Now it's time to show off your projects!

How to Lead a Student Showcase
Student Showcase

Completion

The following certificates are awarded when the course is completed:

LSSW Course Completion Certificate