Learn the Basics of Code!
In this course, you will explore what a computer is, how computer programs are conceptualized, and the basics of building computer code. By engaging in activities such as puzzles, games, and stories, the fundamentals of computer science can be taught in a fun and easy to digest way. You will learn some basic coding/programming terms that are common to all computer languages, and begin to create your own pseudo-code. In the last module, you will engage in some basic block-based coding challenges.
Learning Outcomes
Method of Instruction
This course is intended for instructor delivery, either in-person or remotely. All instructional resources (lesson slide, handouts, quizzes, assessments, etc) can be downloaded for individual teacher customization and use. Should you have any questions regarding the curriculum, please do not hesitate to contact Digital Media Academy Support through the LMS.
Teacher Guide
The Teacher Guide contains all information required to deliver this Digital Media Academy Foundations course.
Curricular Connections Guide
Science, Language Arts, and Math curriculum integrations build student competency in core academic subjects while addressing essential, 21st-century technology skills. This Curricular Connections Guide is designed to spark your imagination of how to bring this course to life in your own classroom.
Standards Alignment
This course is aligned to national and international standards for technology education. Standards include: International Society for Technology in Education (ISTE), International Baccalaureate , UK National Curriculum, New Zealand Curriculum, and more!
Required Materials & Equipment
- A computer or mobile device with an internet connection for each student or pair of students
- Smartboard or projector and screen
- Printer
- Scissors, tape or glue, paper, pen, computer or tablet, headphones (if listening independently in a classroom)
Career Pathways
Developer, Web Developer, Engineer, App Developer, Game Designer/Developer, Inventor.
Here is the course outline:
Getting StartedRead me first. 1 section
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Teacher ResourceCovering course description, learning outcomes, teacher guide, requirement materials and equipment, career pathways, and standards alignment 15 sections
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Module 1: Computers, Computers, EverywhereWhat is a computer and what is code? Take a quiz, go on a hunt learn how we "talk" to our computers. 4 sections
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Module 2: Think Like a ProgrammerHelp Cinnabun, Lulu and Rocky think like computer programmers. 3 sections
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Module 3: Coding and DebuggingLearn some code that will work with any computer language and then practice your new skills with Blockly and Kodable. 5 sections
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Student ShowcaseNow it's time to show off your projects! 2 sections
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Completion
The following certificates are awarded when the course is completed:
LSSW Course Completion Certificate |